The Pomposa Project: E-wearables - Art & Tech Spark Curiosity in Everyone -
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Abstract
The Pomposa E-Wearables project was carried out at PGVIM in August 2022, and it involved seven workshops and performances aimed at inspiring creativity in young people, disabled youth, university students, and elderly people. The STEAM approach was applied in the project to encourage everyone’s creativity.
One of the project’s main objectives was to allow the participants to prioritize the design of the wearable structure over its codes, and this was achieved by creating most of the code through discussions with the students. Additionally, the participants were given the opportunity to learn how the devices worked in order to understand the technology better. Although they did not code their wearables, it was crucial for them to comprehend how the technology functioned.
The limitations of the technology, such as not crossing over conductive threads, served as a catalyst for creativity, and the participants were able to create a variety of musical instruments, showcasing their expertise in decorative arts. During the showcase on the last day, the participants gave a short performance, highlighting their creativity and learning.
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