กระบวนการเกมและจิตวิทยา: การศึกษาบรรณมิติ

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จิรภัทร รวีภัทรกุล
สักกพัฒน์ งามเอก
พลอยวไล ทองรักษ์
พูลทรัพย์ อารีกิจ
วิทสินี บวรอัศวกุล

บทคัดย่อ

แนวคิดของกระบวนการเกมมีบทบาทในการศึกษาและการประยุกต์ใช้ความรู้ทางจิตวิทยามากขึ้นเรื่อย ๆ


วัตถุประสงค์ของงานวิจัยนี้ คือ การใช้การศึกษาบรรณมิติ (Bibliometric method) เพื่อวิเคราะห์ข้อมูลบรรณมิติและ


ทำความเข้าใจองค์ความรู้เกี่ยวกับกระบวนการเกมและจิตวิทยาจากบทความทางวิชาการและบทความวิจัยต่าง ๆ


ที่ตีพิมพ์เผยแพร่อยู่ในฐานข้อมูล Scopus ผู้วิจัยใช้คำค้นหา “Gamification” และ “Psychology” ซึ่งนำไปสู่


บทความจำนวน 200 บทความ การวิเคราะห์สถิติพรรณนาพบว่า บทความที่ได้รับการอ้างอิงมากที่สุด คือ


“Foundations of game-based learning” ของ Plass et al. (2015) ผู้ประพันธ์ที่เผยแพร่บทความมากที่สุด คือ


Landers R. N. และผู้ประพันธ์ที่ได้รับการอ้างอิงมากที่สุด คือ Hamari J. ส่วนการวิเคราะห์เครือข่ายและการ


วิเคราะห์การจัดกลุ่มบทความ รายการอ้างอิง และคำสำคัญต่าง ๆ ทำให้ผู้วิจัยสามารถสังเคราะห์ธีม 4 ธีม (ซึ่งได้แก่


กระบวนการเกมและจิตวิทยาทางบวก กระบวนการเกมและจิตวิทยาสุขภาพ กระบวนการเกมและทฤษฎีการกำหนด


ตนเอง และกระบวนการเกมสำหรับการวัดและการประเมินทางจิตวิทยา) ที่สะท้อนโครงสร้างองค์ความรู้ที่เกิดขึ้นจาก


บทความทางวิชาการและบทความวิจัยเกี่ยวกับกระบวนการเกมและจิตวิทยา

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รวีภัทรกุล จ. ., งามเอก ส. ., ทองรักษ์ พ., อารีกิจ พ. ., & บวรอัศวกุล ว. . (2025). กระบวนการเกมและจิตวิทยา: การศึกษาบรรณมิติ. วารสารรามคำแหง ฉบับคณะศึกษาศาสตร์ (มนุษยศาสตร์และสังคมศาสตร์), 6(1), 34–55. สืบค้น จาก https://so18.tci-thaijo.org/index.php/RUEDU/article/view/1199
บท
บทความวิจัย

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