Gamification and Psychology: A Bibliometric Study

Main Article Content

Jirapattara Raveepatarakul
Sakkaphat T. Ngamake
Ploywalai Tongrak3
Poonsub Areekit
Witsinee Bovornusvakool

Abstract

The utilization of gamification elements plays a crucial role in psychological research and


application. This bibliometric study aimed to analyze and synthesize journal articles indexed in


Scopus in order to gain a comprehensive understanding of the current knowledge base surrounding


the intersection of gamification and psychology. Using the keywords “Gamification” and


“Psychology”, a total of 200 articles (restricted to empirical studies and reviews) were obtained.


Descriptive analyses revealed that the most highly cited article was Plass et al. (2015) “Foundations


of game-based learning”, the most productive author was Landers R. N., and the most cited author


was Hamari J. Through a series of network and cluster analyses on bibliometric information, four


important themes (i.e., gamification and positive psychology, gamification and health psychology,


gamification and self-determination theory, and gamification for psychological measurement and


assessment) were synthesized, which may represent the core structure of the knowledge base and


provide insight into potential directions for future research.

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How to Cite
Raveepatarakul, J. ., T. Ngamake, S. ., Tongrak3, P. ., Areekit, P. ., & Bovornusvakool, W. . (2025). Gamification and Psychology: A Bibliometric Study. Ramkhamhaeng University Journal: Faculty of Education (Humanities and Social Sciences), 6(1), 34–55. retrieved from https://so18.tci-thaijo.org/index.php/RUEDU/article/view/1199
Section
Research Articles

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